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(2009) Handbook of multimedia for digital entertainment and arts, Dordrecht, Springer.
The combined notions of augmented-reality (AR) and mobile art are based on the amalgamation of a number of enabling technologies including computer imaging, emergent display and tracking systems and the increased computing-power in hand-held devices such as Tablet PCs, smart phones, or personal digital assistants (PDAs) which have been utilized in the making of works of art. There is much published research on the technical aspects of AR and the ongoing work being undertaken in the development of faster more efficient AR systems [1] [2]. In this text I intend to concentrate on how AR and its associated typologies can be applied in the context of new media art practices, with particular reference to its application on hand-held or mobile devices.
Publication details
DOI: 10.1007/978-0-387-89024-1_26
Full citation:
Gwilt, I. (2009)., Augmented reality and mobile art, in B. Furht (ed.), Handbook of multimedia for digital entertainment and arts, Dordrecht, Springer, pp. 593-599.
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